[Interest] Issue painting over child widgets
Bill Crocker
william.crocker at analog.com
Thu Nov 17 19:51:24 CET 2011
How about:
1 - Place a widget over the label widgets in question.
2 - setAttribute(Qt::WA_TransparentForMouseEvents,true);
so that it becomes transparent to mouse events.
3 - Use a transparent background so you can see the widgets beneath.
4 - Draw (animation) on it whatever you want to appear floating
above the widgets beneath and violating the otherwise rigid
rectangular widget boundaries.
Bill
>
> I've got a QMainWindow with 5 QLabels on it and a QPushButton. Call the
> QLabels "camera" and "image1" - "image4". So the idea is that the
> "camera" label is always showing a live feed from the digital camera.
> When the user presses the pushbutton, a timer starts that snaps four
> images over a period of time and puts those images in labels "image1" -
> "image4", respectively. This all works fine, but I wanted to make it
> look a little more polished by adding an animation.
>
> So what I'd like to happen is when the timer fires off to grab an image,
> I want that image to appear to move from the "camera" label to the
> correct "image" label. So it should appear to jump off from the "camera"
> label, float over the top of everything, and land on the desired "image"
> label.
>
> So my first attempt was to override the paintEvent() of my QMainWindow,
> create a QPainter and use drawPixmap() to draw my floating image. It's
> drawing my image, but the image is showing up under all the child
> widgets, instead of over the top of everything.
>
> Here's my paintEvent() code:
>
> void MainWindow::paintEvent(QPaintEvent *e)
> {
> QMainWindow::paintEvent(e);
> if (showMovingPixmap == true)
> {
> QPainter painter(this);
> painter.setClipping(false);
> painter.drawPixmap(movingPixmapXPos,movingPixmapYPos,movingPixmap);
> movingPixmapXPos++;
> movingPixmapYPos++;
> }
> }
>
> So what am I missing? Would it be easier to change my application to
> have a QGraphicsView as the child widget of the QMainWindow, and do
> everything on a QGraphicsScene?
>
> Sean
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