[Interest] Calculate FPS with QGLWidget - paintGL() is not called
Dietrich.Gossen at continental-corporation.com
Dietrich.Gossen at continental-corporation.com
Fri Feb 10 08:56:13 CET 2012
Hi,
I am trying to calculate the fps of my application. I know in general how
to do it, but my implemented QGLWidget doesn’t work properly. The
paintGL() Method doesn’t get called.
That’ how my own Widget GLWidget looks like:
GLWidget.h
#include <QGLWidget>
#include <QTime>
class GLWidget : public QGLWidget {
Q_OBJECT
public:
GLWidget(QWidget *parent = 0 );
protected:
void paintGL ();
private:
int m_frameCount;
QTime m_time;
};
GLWidget.cpp
#include "glwidget.h"
#include <QDebug>
GLWidget::GLWidget(QWidget *parent)
: QGLWidget(parent)
{
m_frameCount = 0;
}
void GLWidget::paintGL()
{
if (m_frameCount == 0) {
m_time.start();
} else {
qDebug("FPS is %f ms\n", m_time.elapsed() /
float(m_frameCount));
}
m_frameCount++;
qDebug() << "frameCount: " << m_frameCount;
QGLWidget::paintGL();
}
And that’s my main.cpp
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QGraphicsScene scene;
QGraphicsView view(&scene);
GLWidget *gl = new GLWidget();
view.setViewport(gl);
view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
view.show();
return a.exec();
}
My problem is that it works hardware accerlated but the paintGL() Method
doesn’t get called…
Any Ideas?
Regards,
Dietrich Gossen
Continental Engineering Services
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20120210/e7ba0a0d/attachment.html>
More information about the Interest
mailing list