[Interest] considerations for developing handset applications
sivan at omniqueue.com
Wed Mar 14 14:12:34 CET 2012
I recently tried to come up with a list of consideration one must
make when developing apps for the handset using Qt. I was able to come
up with some:
1. Be very sparse on your memory usage; Use data structures and
algorithms that use the least memory possible.
2. CPU cycles are not for free; Make sure you do things efficiently
and try to avoid hogging the CPU when waiting for IO.
3. Network bandwith usage should be gentle, as users might not have an
unlimited data plan.
I know others will involve the graphic system, screen sizes,
resolutions, form factors etc but am not sure how to articulate and
what are the trade offs. Anybody, if you can, I'd appreciate help
creating this list with as many items needed and different trade offs.
I intend to post it on the wiki once done. I'm interested in
particular areas as well where Qt makes it easier and smoother to
integrate those considerations into one's mobile dev endeavors.
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