[Interest] Quick3D mapping of png textures onto Item 3D

Satya Praveen Ganapathi praveen.s at hmie.co.in
Thu Sep 20 12:49:43 CEST 2012


Hi,
 
Thanks for the reply.
Actually we donot have mesh for the png files..so we need to use 3D Items predefined(like Quad,Cylnder etc).
I suppose there is no inbuilt 3D rectangle item.
 
Can I use 2.0 instead of 1.0 in the cube example that you shared?
 
import QtQuick 1.0
import Qt3D 1.0
import Qt3D.Shapes 1.0
 
Regards,
Satya

________________________________

From: Thomas Senyk [mailto:thomas.senyk at pelagicore.com]
Sent: Thu 9/20/2012 2:52 PM
To: Satya Praveen Ganapathi
Cc: Ramakanthreddy_Kesireddy; interest at qt-project.org
Subject: Re: [Interest] Quick3D mapping of png textures onto Item 3D



It's working for me.
I did a fresh build from source and used an old example and it's working.
I just use the qmlviewer (don't forget the -opengl argument)


One important thing to know:
Doing blending in a generic way for a library is a quite tricky task.
To do it properly one would need to sort all surfaces by there position in the
3D-space (and even that is not the end solution if you want to be perfect)
which is in most cases not really necessary and would consume a lot of cpu.
So I assume that's why this is not done in QtQuick3D and therefor the blending
isn't "optically correct".
But one should definitely see the blending! (adding a blue Rectangle as
background helps "seeing it" ;) )



On Thu, September 20, 2012 02:40:13 PM Satya Praveen Ganapathi wrote:
> Hi,
>
> I tried with the below code to resolve the transparent area of png shown
> as black shaded:-
>
> ViewPort
> {
> Width:parent.width
> Height:parent.height
> blending:true
>
> Quad{
> effect:Effect{
> texture:"img.png"
> }
> }
>
> However, it still shows the transparent area of png file as black
> shaded.
>
> Please let me know the solution or this is a known issue in Quick3D.
>
> Best Regards,
> Satya
>
> -----Original Message-----
> From: interest-bounces+praveen.s=hmie.co.in at qt-project.org
> [mailto:interest-bounces+praveen.s=hmie.co.in at qt-project.org] On Behalf
> Of Ramakanthreddy_Kesireddy
> Sent: Thursday, September 20, 2012 10:25 AM
> To: Thomas Senyk; interest at qt-project.org
> Subject: Re: [Interest] Quick3D mapping of png textures onto Item 3D
>
> Hi,
>
> We tried with below blending property in Effect but transparent area of
> the png file is
> still shown as black shaded.
>
>
> Quad{
>
> Effect{
> texture:"img.png"
> blending:true
> }
> }
>
> Could you please let us know if we are mssing anything in this regard.
>
> Br,
> Ramakanth
> ________________________________________
> From:
> interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam.com at qt-project.
> org
> [interest-bounces+ramakanthreddy_kesireddy=mahindrasatyam.com at qt-project
> .org] on behalf of Thomas Senyk [thomas.senyk at pelagicore.com]
> Sent: Wednesday, September 19, 2012 5:13 PM
> To: interest at qt-project.org
> Subject: Re: [Interest] Quick3D mapping of png textures onto Item 3D
>
> As he is using QtQuick3D, the answer is simpler:
> http://doc.qt.digia.com/qt-quick3d-snapshot/qml-effect.html#blending-pro
> p
>
> :)
>
> Greets
> Thomas
>
> On Tue, September 18, 2012 08:57:55 AM Till Oliver Knoll wrote:
> > 2012/9/18 Satya Praveen Ganapathi <praveen.s at hmie.co.in>:
> > > ...
> > > However, the png image is not getting displayed properly in 3D space
>
> i.e.
>
> > > transparent area of the png file is
> > > shown as black shaded.
> >
> > Most probably you simply need to enable "alpha blending": In OpenGL
> > terms that usually means
> >
> > a) Turn blending on: glEnable(GL_BLEND)
> > b) Define a blend function, e.g.: glBlendFunc(GL_SRC_ALPHA,
> > GL_ONE_MINUS_SRC_ALPHA)
> >
> > Note: "Premultiplied alpha" textures (refer to Wikipedia or the Qt
> > docs about the same topic) are to be preferred, in which case you
> > would say glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> >
> > Here is a guy who is trying /exactly/ the same thing as you:
> >   http://galfar.vevb.net/imaging/smf/index.php?topic=296.0
> >
> > Depending on what you are trying to achieve the function glTexEnv()
> > with argument GL_BLEND might be useful too (if you want to apply alpha
> > blending at the moment when applying the texture - and if you want
> > that the underlying surface colour shines through). Refer to the
>
> > (possibly outdated) FAQ:
> http://www.opengl.org/archives/resources/faq/technical/transparency.htm
>
> > How you apply all this to Qt 3D I don't know - but I'm sure there must
> > be this big "Enable blending" switch somewhere, too - refer to the
> > docs (and if not, to my little understanding you can still mix in your
> > own "raw OpenGL" code as above, no?).
> >
> > Cheers, Oliver
> > _______________________________________________
> > Interest mailing list
> > Interest at qt-project.org
> > http://lists.qt-project.org/mailman/listinfo/interest
>
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