[Interest] I.MX6 and QT5

Mandeep Sandhu mandeepsandhu.chd at gmail.com
Thu Jan 17 12:38:46 CET 2013


>
> They concept is to use the GPU-buffer (maybe a FBO) as a texture
> (that's how it's done on the desktop and other embedded HW)
>
> That why you can use the video in the same matter as any other item in your
> SceneGraph (e.g. transform, translate, shadereffect, mapping on 3D-items,....)
>
> ... so it's about features and flexibility.
>
> If you want a straight, simple, pixel- and color-perfect video-player... the
> HW-plane sounds like the better choice.
> If you want to apply shadereffects to it
> (http://www.youtube.com/watch?v=SMRln8FJvKc) you have to have a video-texture.

Yeah, I guessed that much! :) Thanks for the info though.

Regards,
-mandeep


>
>
> Greets
> Thomas
>
>
>>
>> -mandeep
>>
>> > Just how that magic would happen, and what else is needed to
>> > expose the buffer(s) to Quick2 is left as a rather large exercise
>> > for the reader(s).
>> >
>> > Regards,
>> >
>> >
>> > Eric
>> > _______________________________________________
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>> > Interest at qt-project.org
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>>
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