[Interest] qt3D and qt5 status

Morgan McKenzie speedin_up at hotmail.com
Sun Mar 10 19:05:19 CET 2013


Hi,
I've managed to compile qt3d with qt5 on a windows computer using MSVC, on a pretty recent macbook pro, ubuntu and linux mint, and even cross-compiled for a freescale i.mx6 board. So it should work for you! I was using the qt3d QML side more but if it works I'm sure the c++ end will too. I just opened up and configured the qt3d.pro with qtcreator and ran from there. I think I added in a make install step but I'm pretty sure it's not needed.
One thing I'll mention is that I'm not entirely sure if it worked with the pre-built QT5 binaries on Windows - I seem to remember some problem sometime with Angle that I tried debugging for a while before giving up; it gets kinda messy down there. I just compiled qt from source with opengl support instead (I'd recommend not doing webkit if you don't need it, my source build is ~20gb)
When I compiled I configured with: -developer-build -opengl desktop -confirm-license -nomake tests -confirm-license
If you wanted to save more space you could add in -nomake examples. Regards,
Morgan McKenzie
Date: Sun, 10 Mar 2013 18:20:27 +0100
From: qtnext at gmail.com
To: Interest at qt-project.org
Subject: [Interest] qt3D and qt5 status

Hi,
I wants to port an existing apps from Qt4 to Qt5. I suppose that all is easily portable, but I use qt3D c++ scenegraph to render my opengl stuff. It seems that qt3D is not included in qt5 trunk, but has anybody tryed to compile qt3D C++ with qt5 ? Does it works for basic feature ?

 

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