[Interest] Qt3D, Framebuffer and MultiSampling
Federico J. Fernández
federico.fernandez at gmail.com
Fri Mar 22 17:01:29 CET 2013
All,
I'm doing some experiments with GLSL shaders these days. For some of them,
I need to first render to a FBO, and then use that information to process
the final image. The main surface used is multisampled, which implies,
according to the documentation, that the FBO will not render to a texture
but to a render buffer.
The question is how to access to the ID of that buffer, to be used as a
uniform for the shader. In the texture case, there is a texture() projector
in the FBO class, but there is no one for the render buffer.
Thanks.
--
fede
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20130322/38606f8b/attachment.html>
More information about the Interest
mailing list