[Interest] Signal and Slot mechansim in Qt4.8.x
Giuseppe D'Angelo
giuseppe.dangelo at kdab.com
Fri Aug 8 12:15:48 CEST 2014
Il 08/08/2014 10:51, Bo Thorsen ha scritto:
> The order of the slots execution is undefined. You can not rely on it.
Generally speaking it *is* defined: slot activation follows the order of
the connect() statements (*).
In this specific case, there are multiple threads in the game, and the
question doesn't elaborate enough on what's the actual structure of the
connections (which threads emit which signals? what are those signals
connected to? which connection types are sued?) to be able to know
what's going on.
(*) It has been finalized, by documenting it, around Qt 4.6. I guess
simply too many people were relying on that behaviour (which was
implemented, just not documented) to think to modify it at any time.
HTH,
--
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Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Software Engineer
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