[Interest] Platform eglfs and OpenGL

Konstantin Tokarev annulen at yandex.ru
Tue Feb 18 19:11:00 CET 2014



18.02.2014, 17:46, "Peter Kuemmel" <syntheticpp at gmx.net>:
>>  Not at the moment. There were some efforts in the past to add compositing of GL-based windows into eglfs, similarly to how sw-rendered QWidget windows are handled, but these got cancelled in favour of the upcoming QOpenGLWidget and QQuickWidget APIs which will provide a modern replacement for QGLWidget that is functional on all platforms. The bad news is that QOpenGLWidget is targeted for 5.4 and will not make it into 5.3.
>
> Thanks for the clarification.
> Is there already a branch somewhere?
>
>>  Designs like hellogl_es2 (where a QGLWidget sits "inside" a widget window) should be avoided for the time being.
>
> This sounds like there is another way to use OpenGL in an Qt application, have I missed something?
>
> Do you think Wayland and QtWayland are ready for such a usecase (if I find a usable wayland-egl implementation).

I'd go with DirectFBGL if platform in question supports it.


Regards,
Konstantin



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