[Interest] QOpenGLWidget and text
Matthew Woehlke
mw_triad at users.sourceforge.net
Mon Apr 6 18:52:56 CEST 2015
On 2015-04-06 12:40, Allan Sandfeld Jensen wrote:
> On Monday 06 April 2015, Matthew Woehlke wrote:
>> On 2015-04-04 05:57, Till Oliver Knoll wrote:
>>> I've never used this method myself, but from what I gather you specify
>>> the text coordinates in /window/ coordinates - /not/ world (or model)
>>> coordinates!
>>
>> That is *one option*, and not the one I use. Look again; there is an
>> overload that takes *world* coordinates. This is the one I use, and I
>> can assure you it works.
>>
>>> You get exactly the same result (probably even a better one due to better
>>> anti-aliasing) by using a QPainter and "overpaint" at the same window
>>> coordinates.
>>
>> Actually, not better; exactly the same :-).
>
> So why not use a QPainter?
>
> QPainter p(qoglwidget);
> p.renderText()?
Please read what you are replying to; as has been mentioned *several*
times, one of the needs is to specify the location in GL world space,
not screen space.
In the long run, I hope that Qt3D will bring this functionality back,
only "the right way" (i.e. using a billboarded sprite rendered in GL...
the texture can of course be created using QPainter).
--
Matthew
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