[Interest] RE : Re: Indie Mobil Program terminated?

Daniel França daniel.franca at gmail.com
Fri Jul 10 12:02:48 CEST 2015


IIRC the indie license was including Qt Purchasing (at least in its last
months), and it was one of the main reasons that made me buy a license.

Em sex, 10 de jul de 2015 às 11:53, maitai <maitai at virtual-winds.org>
escreveu:

> What is really strange to me is that the indie license specifically
> targetted on android and ios stores does not include in-app purchases api
> from qt... we are supposed to do it ourselves and reinvent the wheel on our
> side.
>
> Maybe we should decide to share that kind of stuff between us outside of
> qt?
>
>
> -------- Message d'origine --------
> De : "John C. Turnbull" <ozemale at ozemail.com.au>
> Date : 10/07/2015 11:19 (GMT+01:00)
> À : Gian Maxera <gmaxera at gmail.com>
> Cc : derrick.hesser at theqtcompany.com, Nuno Santos <
> nunosantos at imaginando.net>, interest at qt-project.org
> Objet : Re: [Interest] Indie Mobil Program terminated?
>
> It's a starting point for discussion of a whole new pricing model.
>
> The important thing is that everyone should be able to afford to develop
> with Qt. The Qt Company should benefit if a Qt app makes a million sales
> and this would be balanced by all those apps which are complete duds.
>
> I know there's more complexity than what I have proposed but as a starting
> point to a new model where everyone can afford to use Qt will end with a
> model where developers flock to Qt by the thousands and The Qt Company will
> remain viable if not extremely successful.
>
> -jct
>
> On 10 Jul 2015, at 18:42, Gian Maxera <gmaxera at gmail.com> wrote:
>
> It seems a good idea … but how can you be implemented ? I see big problem
> of implementation.
> The mobile app world it’s pretty straightforward because the app can be
> sold only by Apple or Google Play store … and they can take money directly
> from sales. There is no way for cheat.
> But how Qt company monitorize the sales and ask a bill about that ? It
> cannot take money directly from sales because we don’t sell app passing
> through Qt.
> Also, do not forget that Qt is not only mobile. So, how can this schema be
> applied to embedded world, desktop application, industrial applications,
> and so on ?? Do not look only at big companies. In the past, I used Qt to
> create an application that I sold to a small company and this company embed
> this application in their hardware devices and sold to others distribution
> companies that they sell to final consumer !! How can you ask me to pay a
> percentage of revenue ??
>
> Ciao,
> Gianluca.
>
>
> On 10 Jul 2015, at 09:35, John C. Turnbull <ozemale at ozemail.com.au> wrote:
>
> Even better...
>
> Have ONE Qt product which includes all the bells and whistles and all the
> ports but TWO licenses; an in-house license for those who do not sell their
> products and a commercial license for those who do.
>
> The in-house license could be sold for about $50 per month and includes
> support and upgrades.
>
> The commercial license is either free or something nominal like $10 per
> month plus 5% of sales.
>
> That way *everyone* can afford to use Qt, *everyone* has access to all the
> features and platform, *nobody* has to worry about lawyers and The Qt
> Company can make a fortune even if just a few of the resulting apps make it
> in the big time with massive sales.
>
> It's a win-win-win-win situation!
>
> -jct
>
> On 10 Jul 2015, at 18:13, John C. Turnbull <ozemale at ozemail.com.au> wrote:
>
> Here's something out of left field...
>
> How about you give everyone access to the full commercial version and
> license of Qt with all the features and the ability to sell through app
> stores at no cost and then make your money purely based on a proportion of
> sales revenue?
>
> Something to think about...
>
> On 8 Jul 2015, at 07:47, Nuno Santos <nunosantos at imaginando.net> wrote:
>
> Agree…
>
> Nuno Santos
> Founder / CEO / CTO
> www.imaginando.pt
> +351 91 621 69 62
>
> On 07 Jul 2015, at 21:14, md at rpzdesign.com wrote:
>
> What a perfect example given below by Jason H.
>
> Go ahead and search for a QT competitor product that emphasizes that you
> talk to your lawyer.
>
> http://www.qt.io/faq/
>
> Again, its really bad optics when the word "lawyer" keeps popping up
> and whacking potential customers in the face.
>
> That is causing LOSS of SALES.
>
> Poor John Turnbull below is now spending his money on his
> lawyer or a competitor instead of sending those dollars to QT.
>
> The horse and water analogy applies here.
>
> md
>
>
> On 7/7/2015 1:36 PM, Jason H wrote:
>
> 1. Consult your laywer.
> 2. But there is some question if LGPL apps are allowed in the App stores.
> 3. I'd get the Indie Mobile for $25/25 (I forget) before August 31 and get
> grandfathered in. This is not advice, but it's what I would do.
> *Sent:* Tuesday, July 07, 2015 at 3:11 PM
> *From:* "John C. Turnbull" <ozemale at ozemail.com.au>
> *To:* "Ben Lau" <xbenlau at gmail.com>
> *Cc:* "interest at qt-project.org" <interest at qt-project.org>
> *Subject:* Re: [Interest] Indie Mobil Program terminated?
> Ok, this is all very confusing for me.  I am just starting out with Qt and
> am
> using the LGPL edition.
> What are my limitations with that? It costs me nothing but do I have to
> distribute my source code along with the app and am I missing out on
> features
> and/or the ability to sell my app on iOS or Android?
> I simply can't start paying $350 per month when so much is the learning
> curve at
> the moment so is it possible to stay on this license until I actually want
> to
> sell my app and only miss out on paid support until then? Or is it that
> there's
> a whole bunch of features that I can't even use till I fork out that
> unsustainable amount each month?
> Thanks,
> -jct
>
>
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