[Interest] RE : Re: RE : Re: Indie Mobil Program terminated?
maitai
maitai at virtual-winds.org
Fri Jul 10 12:13:55 CEST 2015
I thought it was not. I will be very happy if this is the case...
-------- Message d'origine --------
De : Daniel França <daniel.franca at gmail.com>
Date : 10/07/2015 12:02 (GMT+01:00)
À : maitai <maitai at virtual-winds.org>, interest <interest at qt-project.org>
Cc : derrick.hesser at theqtcompany.com, Nuno Santos <nunosantos at imaginando.net>
Objet : Re: [Interest] RE : Re: Indie Mobil Program terminated?
IIRC the indie license was including Qt Purchasing (at least in its last months), and it was one of the main reasons that made me buy a license.
Em sex, 10 de jul de 2015 às 11:53, maitai <maitai at virtual-winds.org> escreveu:
What is really strange to me is that the indie license specifically targetted on android and ios stores does not include in-app purchases api from qt... we are supposed to do it ourselves and reinvent the wheel on our side.
Maybe we should decide to share that kind of stuff between us outside of qt?
-------- Message d'origine --------
De : "John C. Turnbull" <ozemale at ozemail.com.au>
Date : 10/07/2015 11:19 (GMT+01:00)
À : Gian Maxera <gmaxera at gmail.com>
Cc : derrick.hesser at theqtcompany.com, Nuno Santos <nunosantos at imaginando.net>, interest at qt-project.org
Objet : Re: [Interest] Indie Mobil Program terminated?
It's a starting point for discussion of a whole new pricing model.
The important thing is that everyone should be able to afford to develop with Qt. The Qt Company should benefit if a Qt app makes a million sales and this would be balanced by all those apps which are complete duds.
I know there's more complexity than what I have proposed but as a starting point to a new model where everyone can afford to use Qt will end with a model where developers flock to Qt by the thousands and The Qt Company will remain viable if not extremely successful.
-jct
On 10 Jul 2015, at 18:42, Gian Maxera <gmaxera at gmail.com> wrote:
It seems a good idea … but how can you be implemented ? I see big problem of implementation.The mobile app world it’s pretty straightforward because the app can be sold only by Apple or Google Play store … and they can take money directly from sales. There is no way for cheat.But how Qt company monitorize the sales and ask a bill about that ? It cannot take money directly from sales because we don’t sell app passing through Qt.Also, do not forget that Qt is not only mobile. So, how can this schema be applied to embedded world, desktop application, industrial applications, and so on ?? Do not look only at big companies. In the past, I used Qt to create an application that I sold to a small company and this company embed this application in their hardware devices and sold to others distribution companies that they sell to final consumer !! How can you ask me to pay a percentage of revenue ??
Ciao,Gianluca.
On 10 Jul 2015, at 09:35, John C. Turnbull <ozemale at ozemail.com.au> wrote:
Even better...
Have ONE Qt product which includes all the bells and whistles and all the ports but TWO licenses; an in-house license for those who do not sell their products and a commercial license for those who do.
The in-house license could be sold for about $50 per month and includes support and upgrades.
The commercial license is either free or something nominal like $10 per month plus 5% of sales.
That way *everyone* can afford to use Qt, *everyone* has access to all the features and platform, *nobody* has to worry about lawyers and The Qt Company can make a fortune even if just a few of the resulting apps make it in the big time with massive sales.
It's a win-win-win-win situation!
-jct
On 10 Jul 2015, at 18:13, John C. Turnbull <ozemale at ozemail.com.au> wrote:
Here's something out of left field...
How about you give everyone access to the full commercial version and license of Qt with all the features and the ability to sell through app stores at no cost and then make your money purely based on a proportion of sales revenue?
Something to think about...
On 8 Jul 2015, at 07:47, Nuno Santos <nunosantos at imaginando.net> wrote:
Agree…
Nuno Santos
Founder / CEO / CTO
www.imaginando.pt+351 91 621 69 62
On 07 Jul 2015, at 21:14, md at rpzdesign.com wrote:
What a perfect example given below by Jason H.
Go ahead and search for a QT competitor product that emphasizes that you
talk to your lawyer.
http://www.qt.io/faq/
Again, its really bad optics when the word "lawyer" keeps popping up
and whacking potential customers in the face.
That is causing LOSS of SALES.
Poor John Turnbull below is now spending his money on his
lawyer or a competitor instead of sending those dollars to QT.
The horse and water analogy applies here.
md
On 7/7/2015 1:36 PM, Jason H wrote:
1. Consult your laywer.
2. But there is some question if LGPL apps are allowed in the App stores.
3. I'd get the Indie Mobile for $25/25 (I forget) before August 31 and get
grandfathered in. This is not advice, but it's what I would do.
*Sent:* Tuesday, July 07, 2015 at 3:11 PM
*From:* "John C. Turnbull" <ozemale at ozemail.com.au>
*To:* "Ben Lau" <xbenlau at gmail.com>
*Cc:* "interest at qt-project.org" <interest at qt-project.org>
*Subject:* Re: [Interest] Indie Mobil Program terminated?
Ok, this is all very confusing for me. I am just starting out with Qt and am
using the LGPL edition.
What are my limitations with that? It costs me nothing but do I have to
distribute my source code along with the app and am I missing out on features
and/or the ability to sell my app on iOS or Android?
I simply can't start paying $350 per month when so much is the learning curve at
the moment so is it possible to stay on this license until I actually want to
sell my app and only miss out on paid support until then? Or is it that there's
a whole bunch of features that I can't even use till I fork out that
unsustainable amount each month?
Thanks,
-jct
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