[Interest] How to share a native OpenGL context with Qt?
giuseppe.dangelo at kdab.com
Wed Jun 17 23:41:52 CEST 2015
Il 17/06/2015 17:54, Marc Gilleron ha scritto:
> Our context is created in a custom way, nothing to do with Qt in the
> first place.
> We made a test with a QML window and another non-Qt window where we used
> to render OpenGL, and it doesn't works because of resource clashes.
> So we need to share.
> Is there a way to do this with Qt by setting the
> |Qt::AA_ShareOpenGLContexts |flag? I didn't found any global context to
> call share on it in the public API...
I've added a getter for that global context in 5.5:
If you peek at the implementation you can actually also grab it on <=
5.4 by using some private APIs.
> Note: I know there are canonical ways to draw OpenGL stuff in Qt,
> however, none of them currently suits our needs in terms of existing
> codebase and time. We want to be able to draw from our own loop, in our
> own surface, which is neither inside a paintGL()/Qt call, nor in another
Now from your email I'm not 100% sure of what you need to achieve. Do
you want to draw QML content on top of some other OpenGL content, and do
that in a non-Qt window / GL context? There's QQuickRenderControl for that.
Hope this helps,
Giuseppe D'Angelo | giuseppe.dangelo at kdab.com | Software Engineer
KDAB (UK) Ltd., a KDAB Group company | Tel: UK +44-1625-809908
KDAB - The Qt Experts
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