[Interest] Camera not worknig on IOS
Daniel França
daniel.franca at gmail.com
Sun May 31 01:27:51 CEST 2015
Quite disappointed as it seems that it's a bug
https://bugreports.qt.io/browse/QTBUG-37655
What can means that I will need to abandon my project until get a Qt
version that actually record video on IOS :(
Any recommendations?
Em dom, 31 de mai de 2015 às 01:05, Daniel França <daniel.franca at gmail.com>
escreveu:
> Trying to isolate the problem, the camera works if it's not set with
> CaptureVideo as captureMode, I'm trying to find any limitation or
> workaround needed to make video capture to work on IOS.
>
> Em sáb, 30 de mai de 2015 às 22:39, Daniel França <daniel.franca at gmail.com>
> escreveu:
>
>> heads up: It was missing the multimedia module in the .pro file.
>> After include it, now, at least, it asks for video and audio
>> permissions... but still no image is captured.
>>
>> Any ideas about what is happening?
>>
>> Best,
>> Daniel
>>
>> Em sáb, 30 de mai de 2015 às 21:58, Daniel França <
>> daniel.franca at gmail.com> escreveu:
>>
>>> Hi guys,
>>> I'm trying to deploy a QML application to IOS.
>>> The application runs fine on OSX, but after deploying to IOS I can run
>>> the application, but the camera capture is not working at all.
>>> I see no video, and of course, can't record anything.
>>>
>>> Nothing in the debug give me any information about why it's not being
>>> loaded
>>>
>>> After google I found it: http://wiki.qt.io/QtMultimedia_iOS
>>>
>>> In "*Camera Capture*" section it says that after Qt5.3 you don't need
>>> to add the "*_QTPLUGIN= qavfcamera*" line, anyway I tried to add the
>>> line and it still doesn't work.
>>>
>>> The qml code with the camera: http://pastebin.com/QeD0U2FH
>>>
>>> Another thing is that I use some qml components from another directory.
>>> I've created a qmldir file, with all the information, and added the
>>> directory to the env var QML2_IMPORT_PATH.
>>> It works fine running from *Qt Creator*, but when I deploy it doesn't
>>> find the qml components =/ I'd to copy the files to my project directory to
>>> make it work, and I'm sure that there's a better way :D
>>>
>>> Thanks,
>>> Daniel
>>>
>>>
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