[Interest] Destructor appearing twice in the stack trace?
Etienne Sandré-Chardonnal
etienne.sandre at m4x.org
Mon Nov 9 16:55:14 CET 2015
Dear Gian,
I have checked that of course. But this is not the case, the destructor has
been reduced to a single call to qDebug (see my other mail) and the error
persists.
Also, when I set a breakpoint on the qDebug line, the debugger halts on the
second call (both are already in the stack) which is again very suprising.
I use the debugger often and never had any problem like that before.
Cheers,
Etienne
2015-11-09 16:43 GMT+01:00 Gian Maxera <gmaxera at gmail.com>:
>
> > On 9 Nov 2015, at 15:38, Konstantin Tokarev <annulen at yandex.ru> wrote:
> >
> >
> >
> > 09.11.2015, 18:22, "Etienne Sandré-Chardonnal" <etienne.sandre at m4x.org>:
> >> Dear all,
> >>
> >> I am debugging an app which crashes when an object is being deleted.
> The debuggers halt on a segmentation fault inside QObject destructor. The
> object deletion was requested by a call to deleteLater()
> >>
> >> Here is what I get in the stack trace:
> >>
> >> 0 QObject::~QObject qobject.cpp 993 0x7ffff62c7580
> >> 1 RendererInterface::~RendererInterface rendererinterface.cpp
> 119 0x60664f
> >> 2 RendererInterface::~RendererInterface rendererinterface.cpp
> 137 0x60667e
> >> 3 qDeleteInEventHandler qobject.cpp 4391 0x7ffff62d06e5
> >>
> >> How is it possible to have the destructor twice in the stack?? At the
> beginning I was thinking this was a GDB bug (GDB/MinGW under windows is
> buggy) but I get the same result when compiling the app under linux.
> >>
> >> Any idea how this can happen?
> >
> > Answer is definitely around lines 119-137 of rendererinterface.cpp
>
>
> You are calling delete on the same object into the destructor. You are
> doing something like that:
>
> delete this
>
> inside the destructor.
>
> Maybe there is some internal variable that got the “this” value and force
> the object to try to destroy itself.
>
>
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