[Interest] [Qt3D] Minimizing Qt3D dependencies
Sean Harmer
sean.harmer at kdab.com
Sun Oct 11 19:48:40 CEST 2015
Hi,
Qt3D will always require QtGui for the QWindow, QOpenGL* classes and the
QPA abstraction layer.
It does not however require QtWidgets so it is not as heavy as you may
think.
Cheers,
Sean
On 03/10/2015 20:47, Catalin Moldovan wrote:
> Hi,
>
> I'm interested in trying and using Qt3D 2.0 for game development. I'm
> currently using Unity3D but I was always attracted by the beauty of
> Qml and I'm a C++ developer at heart. I have some concerns though
> regarding the size of an application that is using Qt3D. From what
> I've seen Qt3D depends on GUI module and that is a pretty big module.
> I suppose that module is used to initialize OpenGL context but I
> didn't dug up through source code to verify.
> Is it possible to minimize dependencies for Qt3D somehow? I mean
> theoretically it should depend just on Qt Core and Qt Qml.
> I was thinking of implementing my own little engine using bgfx
> rendering framework and use minimal Qt Core and Qt Qml dependencies
> because of that. But on the other hand Qt3D is so well designed and I
> will just waste time trying to replicate something that is
> already available. Not to mention that this would be a serious
> undertaking.
>
>
>
>
>
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--
Dr Sean Harmer | sean.harmer at kdab.com | Managing Director UK
KDAB (UK) Ltd, a KDAB Group company
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