[Interest] QT3d Dynamic Mesh
Jeremy
jswigart at gmail.com
Fri Oct 9 00:30:08 CEST 2015
I want to use Qt3d in a situation that involves dynamic runtime changes of
geometric data on the application side.
What is the best way to dynamically change a mesh for an entity?
I'd rather do all this on the C++ side, but QMesh doesn't seem to provide
an API for changing the mesh data.
I looked at some other examples of making a custom QAbstractMesh class and
QAbstractMeshFunctor. It looks like I could possibly make a custom mesh
type to do what I need but I have a question. If I keep a reference to the
QMeshDataPtr that I make from the functor, can I simply modify the mesh
data whenever I want and the entities that reference it will update
automatically?
Thanks
Jeremy
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