[Interest] QPixmapCache considerations on ios and android
maitai
maitai at virtual-winds.org
Sun Oct 25 15:53:36 CET 2015
Hello,
I have several relatively big pixmap I'd like to manage through cache.
Big meaning 1024x1024 at a maximum (one edge is 1024 while the other is
less or equal). I need to keep something like 10 of those in a cache
system. Each image being quite heavy to paint, that would help a lot.
I believe each pixmap uses a maximum of 1024 * 1024 * (32 / 8 byte) /
1024 / 1024 = 4 Mb, right?
QPixmapCache is eating way too much memory for that (40MB +
"whatever-is-needed-for-qt" on regular memory), on android and
especially iOS it's a no go. Plus it's kind of shared with qt own needs
so it's hard to decide which limit to give.
What would you advise? Saving the pixmap on disk, with a "kind of cache"
system to limit it to a given size, last used is dropped etc? Using
opengl textures to store/restore img with a similar cache system? Using
QPixmapCache anyway? Something else?
I should add that in our case it's way faster to read the pixmap from a
pre-saved png than to re-generate it, and that quality is ok for our
needs. So a disk-cache might be ok. But 40mb on a mobile device is
something expensive....
Thanks
Philippe Lelong
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