[Interest] QtCanvas3D + three.js + OBJMTL
privet56 hotmail.com
privet56 at hotmail.com
Wed Sep 16 15:29:37 CEST 2015
Hi,
QtCanvas3D is cool, the demos are fine in Qt 5.5!
However, looking at the code, I miss some features regarding three.js-support:
1) is QtCanvas3D supporting only ThreeJSLoader, or could I also use OBJLoader+MTLLoader (=OBJMTLLoader)?
Are demos available for this use case?
2) the current ThreeJSLoader-implementation drawing in paintGL(...) 'manually' seems to be work-intensive
(with low-level GL code)
in comparison with the "normal" Three.js use cases!
Is it planned to create a wrapper which would hide the current manual QtCanvas3D-related implementation?
2) can I use the threejs-OrbitControls (instead of manually implementing the mouseClick/Move events)?
3) can I use THREE.WebGLRenderer instead of Canvas3DRenderer (which is used in all demos)?
Actually, I would like to use a THREE.EffectComposer instead of a plain WebGLRenderer, if it would be supported...!?
Thx,
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