[Interest] High DPI support in QT (Windows)

NoMercy nomercy at gmail.com
Thu Sep 24 15:35:01 CEST 2015


Apple did exactly this and there is no such problems neither on mac os x
nor ios.

On Fri, Sep 25, 2015 at 2:17 AM, Prav <pr12og2 at programist.ru> wrote:

> > Behind the scenes the new 5.6 support is actually a rewrite, where
> > we have moved the implementation from the platform plugins to QtGui.
> I   wonder why this is such a big problem with high DPI people started
> talking about recently? People already suffered  from  element's size
> which are not suitable for them ... imagine human with bad eyes ...
> he needs larger elements ... even on low DPI's
>
> Sooo  ... it is not a problem of DPI ... the problem is that we design
> in  pixels  for  humans  with  visibility abilities as for designer or
> programer ... this is the problem.
>
> Why  not to solve it once and forever by always asking in the QtDesigner
> for  relative  values ... relative to some unit ... for example 10 units is
>  the height of font which user thinks as normal size for him.
> And    after  that  ask  ALL  sizes  in  QtDesigner  in  this units as
> floats ... not an integer in pixels!
> Including fonts ... so what it would not be in pt's ... because different
> font  with  same  pt  looks smaller or larger.
> How wonderful it would be if every font type with size 10 units in size is
> always
> the same height as user thinks is comfortable for him!
>
> After that this DPI problem will disappear ... as it does not matter how
> big  is  pixel ... it matter how user feels about normal text size for
> this  device. People with good eyes could hate this automatic High DPI
> scale feature as they  could  feel OK with small elements which gives
> them  more  info  on  screen. So if user does have High DPI screen and
> needs  larger  sized  of all elements he just increases base-unit size
> by 15%,  30%,  100% ... how he likes ... and have app's elements size
> comfortable for him.
>
> Do I miss something in this area or we still trying to solve the problem
> with
> tricks   like   additional   integer   scale  factor and IN THE END we
> again  will  face  users  which  do  not like size of elements we have
> chosen for them !?
>
> >Behind the scenes the new 5.6 support is actually a rewrite
> If it is rewrite ... why not to start do it right.
>
> > The user-visible changes are the environment variables:
> >         QT_DEVICE_PIXEL_RATIO: deprecated, and replaced by
> >         QT_SCALE_FACTOR: which takes a numeric scale factor, and
> >         QT_AUTO_SCREEN_SCALE_FACTOR: (bool) reads the OS settings on X11
> and Windows.
> So   in   future   5.6  the  scale factor will be only integer ... 50%
> larger will not be possible!
>
> > There is no corresponding C++ API for applications at this point.
> > One way around that is to call qputenv() as the very  first thing in
> main().
> Why you start new things in this way? Start from hacks.
> So   scale  factor  would  be  1) interger  and even ... 2) unchangeable
> ...
>
> Why it is not possible to create global set-function which we can call
> ... only hacks?
>
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