[Interest] Few questions regarding Qt Quick Scene Graph
Artem Fedoskin
afedoskin3 at gmail.com
Sun Apr 24 16:41:55 CEST 2016
Hello everybody. I have a project where a lot of objects are painted on the
screen whenever the user interacts with the app (pan, zoom, move) I would
be really grateful to you if you could answer a few questions regarding the
internals of Qt Quick Scene Graph:
1. Imagine that I add 1000 nodes with the same color inside
QQuickItem::updatePaintNode() function of some QQuickItem derived class.
Will they be drawn in batch as described in
http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph-renderer.html#batching
<http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph-renderer.html#batching>
?
2. Can I call the function of some other class in
QQuickItem::updatePaintNode()? I have some class named Data, class named
View and a subclass of QSGGeometryNode Triangle. Imagine that after objects
of these classes are created the Data asks View to create 10 Triangles. The
View creates 10 Triangles during the updatePaintNode() call and passes
pointers to the object of class Data, that required their instantiation.
The Triangles refers to the Data and get coordinates from it. Is it
something possible. Do I violate the rule stated here *"Warning:* It is
crucial that OpenGL operations and interaction with the scene graph happens
exclusively on the render thread, primarily during the updatePaintNode()
call. The rule of thumb is to only use classes with the "QSG" prefix inside
the QQuickItem::updatePaintNode
<http://doc.qt.io/qt-5/qquickitem.html#updatePaintNode>() function."
3.
4.
5.
6. For example, I want to get new coordinates of the object and to do
that I should refer to function of some other not QSGNode derived object
and then use these coordinates for rendering one of the nodes.
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