[Interest] Has some examples about new version qt3d (5.5 or later) to operate 3d model mesh and sub mesh?
Sean Harmer
sh at theharmers.co.uk
Wed Feb 24 20:25:09 CET 2016
Hi Jordan,
On 24/02/2016 02:27, Jordon Wu wrote:
> Hi Sean,
>
> This is a cool 3d demo(https://www.youtube.com/watch?v=zCBESbHSR1k)!
>
> Is this demo using assimp to load 3d model or using gltf to load 3d
> model ?
Nope, each sub mesh is in it's own OBJ file which we load using the Mesh
component. So in essence what we have is a scene graph hierarchy of
RenderEntity's which look something like this:
Entity {
id: root
property alias translation: transform.translation
property real scale: transform.scale
property Mesh mesh
property Material material
property Layer layer
Transform {
id: transform
translation: Qt.vector3d(x, y, z)
}
components: [
mesh,
material,
transform,
layer
]
}
And then when we instantiate them they look like:
// LEFT DOOR
RenderEntity {
mesh: leftDoor
material: materials.doorPaint
layer: carLayer
y: 0.5 * root.explodeProgress
x: 1 * root.explodeProgress
RenderEntity {
mesh: leftDoorGlass
material: materials.window
layer: carLayer
}
RenderEntity {
mesh: leftDoorHinge
material: materials.darkPlastic
layer: carLayer
}
RenderEntity {
mesh: leftDoorMirror
material: materials.trim
layer: carLayer
}
RenderEntity {
mesh: leftDoorOpener
material: materials.aluminium
layer: carLayer
}
RenderEntity {
mesh: leftDoorInnerLower
material: materials.salonDevicesPlate
layer: carLayer
}
RenderEntity {
mesh: leftDoorInnerUpper
material: materials.salonMaterial
layer: carLayer
}
}
where for e.g. mesh: leftDoor just refers to a Mesh property elsewhere
in the scope.
>
> BTW, Are you open this demo source code to public? Thanks
I can't publish it just yet as we can't distribute the model itself so I
need to strip that out. Hopefully soon though.
Sean
>
> Best Regards
> Jordon Wu
>
> 2016-02-23 15:58 GMT+08:00 Sean Harmer <sh at theharmers.co.uk
> <mailto:sh at theharmers.co.uk>>:
>
> Hi,
>
> On 23/02/2016 07:04, Jordon Wu wrote:
>> Hi list all,
>>
>> I'm begin study qt3d(qt5.5 version) now. And I want to found some
>> examples about 3d model mesh and sub mesh operation.
>>
>> I google found a good example QtQuick3D Tutorial - Car3D (
>> http://www.youtube.com/watch?v=VvQ_NHKtHwE ), but this qt3d is
>> V1.0 and the example did not run on qt3d 5.5 or later.
>>
>> Has anyone know where could found example about qt3d to operate
>> 3d model mesh and sub mesh like above Car3D examples ? Thanks
>
> Well, in making of this car demo,
> https://www.youtube.com/watch?v=zCBESbHSR1k we simply exported the
> submeshes we needed explicit control over as separate obj files
> and loaded each one usign a Mesh component aggregated to an
> Entity. Each Entity has it's own Transform component that we then
> bind properties to QML expressions that reference the Qt Quick
> Controls, e.g. slider values or boolean switches.
>
> You can also have all meshes in a single OBJ file and reference
> the sub mesh you wish to render in the Mesh component. We tried
> this but found it to be better to split them out as it allows more
> work to be done in parallel at start up, leading to faster startup
> times.
>
> Cheers,
>
> Sean
>
>>
>>
>> Best Regards
>>
>> Jordon Wu
>>
>>
>>
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