[Interest] Utilizing the GPU, how to start?
John C. Turnbull
ozemale at ozemail.com.au
Tue Jul 12 08:53:25 CEST 2016
Thanks. I never thought of using Google ;-)
Sadly Google shows me what *they* want me to see, not necessarily what I am actually looking for.
Hence asking the question here: amongst a group of Qt experts who are not controlled by revenue-generating curating algorithms and who could point me to the most appropriate articles for my questions.
Thanks for the links. I will check them out and hopefully they will give me the info I seek.
> On 12 Jul 2016, at 16:38, Mitch Curtis <mitch.curtis at qt.io> wrote:
> Have you tried Google? :D These two links probably cover your first two questions:
>> -----Original Message-----
>> From: Interest [mailto:interest-bounces+mitch.curtis=qt.io at qt-project.org]
>> On Behalf Of John C. Turnbull
>> Sent: Tuesday, 12 July 2016 4:06 AM
>> To: Uwe Rathmann <Uwe.Rathmann at tigertal.de>
>> Cc: interest at qt-project.org
>> Subject: Re: [Interest] Utilizing the GPU, how to start?
>>>> On 10 Jul 2016, at 23:23, John C. Turnbull <ozemale at ozemail.com.au>
>>> I am still new to Qt but am very interested in the technology and the
>> deep innards of how it functions. I have worked in a 3D animation studio
>> and learned a lot while I was there.
>>> Is there documentation or articles that:
>>> 1) Describe in detail how the Qt Quick rendering pipeline is designed
>> and how it operates.
>>> 2) Describe the structure and overall architecture of the Qt Quick
>> Scenegraph and how it is rendered?
>>> 3) Describe the steps that have been taken so far and any further steps
>> planned to optimise both (1) and (2)?
>>> I really want to know how all this hangs together as I may be able to
>> further optimise and improve aspects of them.
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