[Interest] [qt3d] Few questions about shader management with custom materials
Xavier Bigand
flamaros.xavier at gmail.com
Tue Jun 21 00:03:31 CEST 2016
Thank you, it's super nice.
Does qt3d cache the compilation of shaders between two executions of the
application?
2016-06-20 22:54 GMT+02:00 Sean Harmer <sean.harmer at kdab.com>:
> Hi,
>
> On 20/06/2016 17:17, Xavier Bigand wrote:
>
> Hi,
>
> I am planning to use our custom materials with Qt3D, because will already
> have an uber shader for the lighting and shadowing of objects.
> I think that I'll create one material called LightingMaterial that can
> change the shader's sources depending of his properties, but in this case
> it seems that I'll instanciate too much shader programs.
> Are shaderprograms automatically managed in sense of I can instanciate
> many program with the same code?
>
>
> Yes, the OpenGL shader programs are cached and hashed by the renderer.
>
> Cheers,
>
> Sean
>
>
>
> --
> Xavier
>
>
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> KDAB (UK) Ltd, a KDAB Group company
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--
Xavier
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