[Interest] Antwort: Re: QML Loader Performance

Ingo Schiller Ingo_Schiller at raykiel.com
Wed Mar 9 08:30:34 CET 2016


Hi Bo, Hi everyone

thanks for your reply and the thoughts you have spent on my problem. 

You are right, using these cascading loader elements is a fundamental 
structure of the program which will not be easy to change. The point is 
that everything is user editable. The user can decide which blocks should 
be displayed and which widgets (there is the bad word again ;-) )  are 
displayed. Almost everything is editable, positions, sizes, parameters... 
And widgets are attached to theses blocks and relative to them ,meaning 
they can be dragged around with them and change size with them, etc.. 
Thats also the reason why I can not just use ony hierarchy of loaders, 
that would not allow to change the content of the blocks.

I don't think I understood your proposed approach: 

"Another option would be to attempt this with C++ instead of doing 
loaders. I mean instantiating every item inside in C++ code instead of 
doing it in QML/JS code. This makes the code a lot less friendly to 
modify, but it seems you are desperate enough to start pulling out 
solutions that hurts in other ways just to get more speed."

How can I generate visual QML elements in C++? These are mostly elements 
drawn in QML so how could I achieve this? (Some of them are drawn in c++ 
and exportet to QML)

Your last point, to do a redesign on models instead, could be possible I 
think, although it would require a lot of changes to give it a try. I 
could make everything a widget and establish the hierarchy in some other 
way so that widgets can still be relative to blocks in terms of position. 
Although I also tried only having one block on a page and putting  all 
widgets in there which did not improve loading speed. 

I know it is very difficult to give some advise. But if anyone has some 
thoughts on it, please do not hesitate to share it,

Regards,
Ingo





Von:    Bo Thorsen <bo at vikingsoft.eu>
An:     interest at qt-project.org, 
Datum:  08.03.2016 15:37
Betreff:        Re: [Interest] QML Loader Performance
Gesendet von:   "Interest" 
<interest-bounces+ingo_schiller=raykiel.com at qt-project.org>



Hi Ingo,

Den 07-03-2016 kl. 08:27 skrev Ingo Schiller:
> I have a serious performance problem in my application which uses QML
> for the UI and several C++ datamodels. The application consists of
> several "pages", which is a set of ui elements and covers the whole
> screen. These pages can be loaded on request. Loading such a page is
> done by a QML Loader component. The loaded page itself loads other
> elements, so called "blocks" which group several ui elements. These
> "blocks" also contain a loader element which loads so called "widgets",
> UI qml elements used to display information. After loading a block or
> widget JS functions are used to set the properties (15 - 30) of the ui
> elements such as position, z-layer, data to display, etc.
>
> Load Page -> load block 1 -> load widget 1
>     -> load widget 2
>     -> load widget 3
>                ...
>     -> load widget n
>             -> load block 2 -> load widget 1
>     -> load widget 2
>     -> load widget 3
>                ...
>     -> load widget n
>            ...
>             -> load block n  -> load widget x
>
> The problem is, that loading sich a "page" is far too slow, On a really
> good developer PC and as a release build it takes 150ms. On a weaker
> hardware it takes several seconds which is not acceptable. The time
> required to load a "page" is linear with the amount of "widgets" on that
> "page", no matter what widgets are on that page. I have very simple
> widgets which have only a label to display, up to grafical widgets with
> transparency and animations, but that does not seam to influence the
> loading procedure.
>
> I already tried several things  to speed it up:
> - Use qt quick compiler
> - Strip down loaded elements to have fewer properties
> - Construct all elements on startup and only set them (in-)visible on
> request
> - Omit z-layering
>
> Profiling the loading procedure shows that compiling the qml elements
> and painting are not the issues.
>
> Can anyone advise what I could do else? Or is that loader component so
> terribly slow? Any help is highly appreciated!

What you're doing here seems really difficult to speed up. I guess the 
problem is the multiple layers of loaders you have.

But I guess that's a pretty fundamental design for you application, and 
not one you're about to change.

If you could create a set of pages based on the blocks that can go in 
them, you could have a single loader object instead of the n * m + 1 
loaders you're doing right now.

Another option would be to attempt this with C++ instead of doing 
loaders. I mean instantiating every item inside in C++ code instead of 
doing it in QML/JS code. This makes the code a lot less friendly to 
modify, but it seems you are desperate enough to start pulling out 
solutions that hurts in other ways just to get more speed.

If you can cut down on the initialization for each page, block or 
widget, that would obviously help a lot. You mention that JS code is run 
after each add, which sounds like a place where you might have some 
possibilities.

Fewer bindings might also be a possibility.

Have you considered a total redesign based on models instead? It sounds 
like a page is really just a list of widgets - which is a bad word in 
QML land :) - so perhaps you would be much better off with a standard 
list model, a list view where what you have as a widget now is a 
delegate for a row in the model. That would definitely be much much 
faster than what you're doing right now.

Those are just the ideas I have off the top of my head. I hope it helps.

Bo Thorsen,
Director, Viking Software.

-- 
Viking Software
Qt and C++ developers for hire
http://www.vikingsoft.eu
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