[Interest] Qt and Unity

Tyler Brown browntd12155 at gmail.com
Mon Mar 28 15:44:13 CEST 2016


My apologies if this got posted before, but I'm not sure it went through.

Hi everybody,

Does anybody have experience using Qt with Unity.  We've coded a fairly
large architecture with the plan to use QML, but we're doing UI/UX through
a 3rd party company and they use Unity.

With the research I've done it looks like there are three options
1) Use the Qt code as a plugin within Unity
2) Use Qt's webview to encapsulate Unity into a window
3) Use Unity Standalone, get a WinID handle and then embed it into the Qt app
(this is Windows only, so not sure if I can resort to other method on other
platforms)

#1 might prove difficult with polymorphism, marshalling, etc...?
#2 might not give great performance?
#3 only works if we have different solutions for other platforms, even then
we'd have to set up a lot of shared memory etc... So I feel that it isn't
great

Platforms to be supported:
OS X
iOS
Windows
Android

We do want almost real-time feedback (delay of less than .5 seconds), so
performance is fairly important.  Framerate and smoothness would be of
higher priority.

If anyone can shed light on this, it would be great!  Apologies if the
question is poorly worded or if I'm missing vital information, just let me
know and I'll do my best to fix it.

Thanks!
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