[Interest] [Qt3D] Wrong value passed to the shader when using a QMatrix value

Xavier Bigand flamaros.xavier at gmail.com
Mon Oct 3 15:06:36 CEST 2016


Hi,

I am trying to pass a QMatrix object to my shader, but instead of receiving
an identity matrix all field are null.

Here is my parameter declaration :

mTexCoordTransform(new
Qt3DRender::QParameter(QStringLiteral("u_texCoordTransform"),
QMatrix()))


And here my uniform declaration in the shader :

uniform highp mat3 u_texCoordTransform;



Is it a bug or is there a something wrong with my uniform declaration?


-- 
Xavier
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.qt-project.org/pipermail/interest/attachments/20161003/e868c956/attachment.html>


More information about the Interest mailing list