[Interest] Qt3D simple geometry example

Igor Mironchik igor.mironchik at gmail.com
Tue Apr 4 10:55:18 CEST 2017


Hi,

Thank you.

In QPlainGeometry I found that they use position, texture coordinate, 
normal and tangent to describe vertex data.

So my question is - why they need tangent, and why tangent defined with 
4 floats?

//tangent

*fptr++=1.0f;

*fptr++=0.0f;

*fptr++=0.0f;

*fptr++=1.0f;


04.04.2017 11:05, Oleg Evseev пишет:
> Hi, Igor
>
> Take a look on this examples in qt3d/tests/manual folder:
>
> custom-mesh-cpp
> custom-mesh-qml
> custom-mesh-update-data-cpp
> custom-mesh-update-data-qml
>
> I think they are exactly what you need.
>
> With regards, Oleg.
>
> 2017-04-04 11:01 GMT+03:00 Igor Mironchik <igor.mironchik at gmail.com 
> <mailto:igor.mironchik at gmail.com>>:
>
>     Hello,
>
>     Did anybody see any very simple example of Qt3D geometry creation.
>     Let it be a simple plain ellipse. Can anybody explain in a few
>     words what should be done to generate such geometry in 3D.
>
>     Thank you.
>
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