[Interest] Plane rotations
Paolo Angelelli
paolo.angelelli at qt.io
Wed Apr 5 13:29:57 CEST 2017
Just cross N and M to get the vector around which to rotate.
Then use a QQuaternion to set the rotation in the Qt3DCore::QTransform,
and construct it with fromAxisAndAngle(const QVector3D &axis, float angle)
On Wed, 5 Apr 2017 14:18:56 +0300
Igor Mironchik <igor.mironchik at gmail.com> wrote:
> Hello,
>
> Let's say I have two vectors - N (normal vector to plane P1) and M
> (normal vector to plane P2).
>
> How to calculate x, y, z axis rotations angles for plane P2 to make
> plane P2 parallel to P1?
>
> How to calculate x, y, z axis rotations angles for plane P2 to rotate it
> around vector N?
>
> Thank you.
>
> And what is the measurement of angle in rotationX() of Qt3DCore::QTransform?
>
> I need to calculate angles in this units.
>
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