[Interest] Qt3D
Igor Mironchik
igor.mironchik at gmail.com
Sat Apr 8 22:14:34 CEST 2017
Hi,
I killed whole day today to understand one simple thing - parent
transformation applies on children too in Qt3D.
Parent is not simple owner of the object it applies its transformation
to the children...
OMG, so much time and nerves... :)
08.04.2017 17:03, Igor Mironchik пишет:
> Hi,
>
> Sorry guys. It seems that it my fault...
>
>
> 08.04.2017 15:18, Igor Mironchik пишет:
>> Hello guys,
>>
>> Did anybody do any 3D project with new Qt3D? Did you do the scene
>> dynamically? I.e. did you allocate new and new QEntity with parent?
>> Do you see every QEntity? Does Qt3D stable?
>>
>> A lot of questions.
>>
>> I've played a little with Qt3D, I'm trying to implement 3D tree which
>> starts with one vertical branch and 2 leafs. First leaf I see, the
>> second - doesn't. It created but doesn't seen.
>>
>> When I deleted leafs, i.e. winter came, they dissapear, it's ok. but
>> in spring I create new branches and leafs. They creates, but doesn't
>> seen on the scene.
>>
>> In autumn I change colors of QPhongMaterial and my leaf becomes
>> black... Is it a bug? Or I miss something.
>>
>> Why does the scene with ~20 QEntity eats so much CPU? 3 entities
>> ~17%, 13 - ~ 40%, > 20 - ~75%, etc...
>>
>> I'm new at Qt3D, so maybe it's my bugs, missunderstanding of
>> something, that is why I'm asking.
>>
>> The first approximation is located here:
>> https://github.com/igormironchik/3Dtree
>>
>> If you wnat you can look at it. I know that I have bug with placing a
>> leaf (and probably child branches)...
>>
>
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