[Interest] Cross-platform alternatives to Apple App Store?

Jake Petroules Jake.Petroules at qt.io
Mon Dec 4 06:26:58 CET 2017


Apple does not allow third party in-app purchase mechanisms on the macOS and iOS App Stores, and the only way to distribute iOS applications is via the App Store. So you're out of luck for iOS, but you can certainly do this for macOS and desktop Windows. Beware that the Windows 10 app store may have similar restrictions, and I have no idea about Android / Google Play.

Have you looked into QtPurchasing? It actually abstracts away the underlying in-app purchase backend on macOS, iOS, Android, and the Windows 10 app store as well. Not going to solve the "problem" of the stores taking their 30% cut, but if technical concerns are the biggest barrier for you, then those are your options.

https://doc.qt.io/qt-5/qtpurchasing-index.html

> On Dec 3, 2017, at 9:14 PM, Patrick Stinson <patrickkidd at gmail.com> wrote:
> 
> Hi!
> 
> While this may or may not pertain directly to Qt, does anyone have any experience with a cross platform alternative to the Apple App Store? Hopefully something that plays well with Qt, or at least doesn’t break it?
> 
> I am at least looking for in-app subscription purchases for Mac, Windows, iOS, Android, Windows mobile.
> 
> Apple does take a large cut from Apple store purchases, but I am mostly discouraged by the idea of re-releasing an app on different bloody store workflows. I figured better to offer a free exe download and then just sell subscription tiers in the app.
> 
> Thanks,
> -Patrick
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-- 
Jake Petroules - jake.petroules at qt.io
The Qt Company - Silicon Valley
Qbs build tool evangelist - qbs.io



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