[Interest] Problem to use Firebase (QML/IOS APP) push notification.

Manoel Neto manoelnetom at gmail.com
Wed Feb 8 20:38:34 CET 2017


Hi Nuno,
   The response is the same :(

Manoel

On Wed, Feb 8, 2017 at 4:31 PM, Nuno Santos <nunosantos at imaginando.pt> wrote:
> It seems that you need to disable bit code as fire base lib doesn't support
> it. What happens when you remove all the bit code related stuff from qmake,
> run qmake again and then build?
>
> --
> Nuno Santos
>
> No dia 08/02/2017, às 19:25, Manoel Neto <manoelnetom at gmail.com> escreveu:
>
> Hi,
>    We are facing some issues when using Firebase API for push notification
> messages. We had download the SDK, config the .pro file with all the info
> needed:
>
> QMAKE_LFLAGS += $(inherited) -ObjC -l"c++" -l"sqlite3" -l"z" -......
> Q_ENABLE_BITCODE.value = NO
> Q_ENABLE_BITCODE.name = ENABLE_BITCODE
> QMAKE_MAC_XCODE_SETTINGS += Q_ENABLE_BITCODE
>
> and so on... but, when we try to build we face the error:
>
> warning: -headerpad_max_install_names is ignored when used with
> -bitcode_bundle (Xcode setting ENABLE_BITCODE=YES)
>
> ....FirebaseInstanceID.framework/FirebaseInstanceID(FIRInstanceID_f1c7b87334194547f6fc71d4571606ae.o)'
> does not contain bitcode. You must rebuild it with bitcode enabled (Xcode
> setting ENABLE_BITCODE), obtain an updated library from the vendor, or
> disable bitcode for this target. for architecture x86_64
> clang: error: linker command failed with exit code 1 (use -v to see
> invocation)
>
> We try to change Q_ENABLE_BITCODE.value = YES and we got the same issue...
>
> Any ideas ?
>
> Best R,
> Manoel
>
>
>
> --
> Manoel Carvalho Marques Neto
> manoelnetom at gmail.com
>
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-- 
Manoel Carvalho Marques Neto
manoelnetom at gmail.com



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