[Interest] Replacing QScript with QML
Jason H
jhihn at gmx.com
Wed Feb 15 21:01:17 CET 2017
Oh, and I just realized that QtQuick 2 in 5.8 now depends on a GUI, so your Qt Script will try to make some kind of UI call.
http://blog.qt.io/blog/2016/08/15/the-qt-quick-graphics-stack-in-qt-5-8/
The good thing there is a raster backend now available. But I don't know about a dummy backend.
> Sent: Wednesday, February 15, 2017 at 2:50 PM
> From: "Ian Geiser" <geiseri at geekcentral.pub>
> To: "Jérôme Godbout" <jerome at bodycad.com>
> Cc: "Jason H" <jhihn at gmx.com>, "Interests Qt" <Interest at qt-project.org>
> Subject: Re: [Interest] Replacing QScript with QML
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> ---- On Wed, 15 Feb 2017 13:55:33 -0500 Jérôme Godbout <jerome at bodycad.com> wrote ----
> > You could create a singelton Factory that will create the objects into javascripts and wrap the whole creation into a simple functions, you can also make a map from object name to the actual Qml Component. Just make sure you give the object the proper parenting and ownership and delete them properly.
> > // MyFactorySingelton.qmlpragma Singletonimport QtQuick 2.3
> > QmlObject{ id: component readonly property int objUno: 0 readonly property int objTwo: 1
> > readonly property var objType: [ 'objUno' , 'objTwo' ] readonly property var objComponent: component.revaluate.concat( [ Qt.createComponent('ObjectUno.qml', Component.PreferSynchronous, component) , Qt.createComponent('ObjectTwo.qml', Component.PreferSynchronous, component) ]) function createByName(name, parent, initMap) // ex: createByName('objUno', myParent, { 'width': 500, 'height': 200 }) { return createById(component[component.objType[name]], parent, initMap); } function createById(obj_index, parent, initMap) // ex: create(1, myParent, { 'width': 500, 'height': 200 }) { return objComponent[obj_index].create(parent, ); } function create(comp, parent, initMap) { return comp.createObject(parent, initMap); }}
> > you can use it into your javascript .import MyFactoryModule 0.1 as MyFactory
> > or qml script easily after thatimport MyFactoryModule 0.1 MyFactorySingelton.createByName('objUno')
> >
> > If you are looking at only kicking some script, Component.onCompleted or use the WorkerScript to kick javascript only scripting:http://doc.qt.io/qt-5/qml-workerscript.html
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> My problem is that I only have C++ objects I want to create. I looked at a "factory", but that meant I needed to not only register the types, but build up a map and expose that. Too bad there wasn't a way to even do a Foo.createObject(...) from a component Foo that was defined in C++.
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