[Interest] QML Scene2D No Keyboard Events

Jérôme Godbout jerome at bodycad.com
Wed Oct 18 00:05:58 CEST 2017


Make sure you forward the Keys to the elements that can handle them:

Keys.forwardTo: []

You can take a look at
http://doc.qt.io/qt-5/qml-qtquick-keys.html#key-handling-priorities
you probably have something else that is grabbing the key event.

Try to forward from your root Item to the your element if it work and start
displaying the trace, it mean the Key event is not reaching the Item (non
Item element? bad parenting? something else is consuming the key event?) I
don't have run the example but that would be my guess.

[image: bodycad] <https://www.bodycad.com/>
Jerome Godbout
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On Tue, Oct 17, 2017 at 4:45 PM, Kevron Rees <tripzero.kev at gmail.com> wrote:

> I'm trying to get keyboard events to my qml item that is being displayed
> as a texture using Scene2D.  I have simply added Keys.onPressed and
> MouseArea to LogoControls[2] in the Scene2D example[1].  If I uncomment
> MouseArea, I can see the mouse click console.log message.  But I never see
> "key pressed".  Is there an extra step necessary to get Keyboard events to
> this item?
>
> [1] https://doc.qt.io/qt-5/qt3d-scene2d-example.html
>
> [2]
>
> LogoControls {
>
>                 id: logoControls
>
>                 width: offscreenTexture.width
>
>                 height: offscreenTexture.height
>
>                 focus: true
>
>
>                 Keys.onPressed: {
>
>                     console.log("key pressed")
>
>                 }
>
>
>                 /*MouseArea {
>
>                     anchors.fill: parent
>
>                     onClicked: {
>
>                         console.log("clicked...")
>
>                     }
>
>                 }*/
>
>             }
>
>
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