[Interest] Qt3D How to draw 2D-Text always facing the Camera
Jason H
jhihn at gmx.com
Tue Dec 18 23:09:33 CET 2018
I don't know anything about Qt3D, but in 3D parlance, they are called "sprites"
https://www.kdab.com/new-in-qt-5-10-texture-based-animations-in-qt-3d/
https://doc.qt.io/qt-5.11/qt3dextras-qspritesheet.html
> Sent: Tuesday, December 18, 2018 at 6:37 AM
> From: "Volker Enderlein" <volker.enderlein at ifm-chemnitz.de>
> To: interest at qt-project.org
> Subject: [Interest] Qt3D How to draw 2D-Text always facing the Camera
>
> Hi all,
>
> when building a rather complex Qt3D-Scene I needed some 2D-Text that has
> a 3D position, is always facing the camera, and fixed in size,
> independent of the camera settings.
>
> While looking over the components provided by Qt3D I stumbled across
> Text2DEntity and thought about how it can be tweaked ot fulfill my
> requirements.
>
> As all my requirements can be done inside a shader I thought about
> whether the QText2DMaterial that is used inside the class can be
> replaced by a custom material. But unfortunately the material is not
> accessible from outside.
>
> Text2DEntity can be embedded in another class that applies the camera
> information to it, but is there an easier solution to this problem?
>
> Cheers Volker
>
> --
>
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