[Interest] iOS libpng conflicts with another lib
maitai
maitai at virtual-winds.org
Wed Feb 7 13:46:06 CET 2018
Thanks Konstantin for the good advices, I'll keep that in mind if
finally I decide to give it a try. For the time being I managed to cheat
by using a tif instead of a png, just for iOS.
Thanks again
Philippe.
Le 07-02-2018 13:12, Konstantin Tokarev a écrit :
> 07.02.2018, 09:44, "maitai" <maitai at virtual-winds.org>:
>> Thanks you for your replies
>>
>> I will decide to compile qt on iOS when I will be retired and nothing
>> else to do, too much a pain with lipo and all ;)
>
> lipo is not hard to use at all, however there should be no need to use
> it when building Qt.
>
> Fo example, configure line [1] initiates build for 4 architectures
> (-arch armv7 -arch arm64 -arch i386 -arch x86_64)
>
> See build log [2] for example (this is build configuration used for
> official
> iOS packages).
>
> All you need to change is to add -I and -L options to configure to
> specify
> location of libpng headers and library. Make sure that configure
> summary
> states "Using system libpng .... yes".
>
>
> [1] configure -xplatform macx-ios-clang -no-sql-mysql -no-sql-psql
> -plugin-sql-sqlite -opensource -confirm-license -nomake tests -verbose
> -prefix /Users/qt/work/install -debug-and-release -static -no-icu
> -nomake examples
>
> [2]
> https://testresults.qt.io/coin/api/results/qt/qtbase/1860a91eeb370b10677cb1813752739361011015/MacOSMacOS_10_12x86_64IOSIOS_ANYmultiClangqtci-macos-10.12-x86_64-8-9dffb3DebugAndRelease_DisableTests_Static/2a48a3b7dcb9652b1532a3ad14de7580b5b9b1ee/build_1517672826/log.txt.gz
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