[Interest] Static build of Qt - debug mode and plugins

Konstantin Tokarev annulen at yandex.ru
Fri Aug 30 20:44:43 CEST 2019

30.08.2019, 21:29, "Jakub Narolewski" <izowiuz at gmail.com>:
> Thank you Thiago for your suggestion :]
> I'm currently not able to use zstandard because I need it to work on my client side - WebGL targeted Unity Engine builds.
> We had some problems getting it to work using different approaches.
> As for compression performance, zstd is still not as fast as lz4's LZ4_compress_fast - at least not in my use case.

And not only yours - even benchmark results in zstd repository [1] demonstrate clearly that lz4 is substantially faster than zstd in both compression and decompression.

[1] https://github.com/facebook/zstd


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