[Interest] Qt3D: Handling a mix of transparent and opaque objects
volker.enderlein at ifm-chemnitz.de
Tue Jan 29 11:54:52 CET 2019
I have a mix of opaque and transparent objects in a varying SceneGraph
and sometimes see rendering issues (the order of drawing is wrong,
typically for Text2dEntities). As I saw from the examples a typical
approach is to set up a two pass rendering in the FrameGraph and handle
the drawing order by myself.
Are there any plans for Qt3D to support the handling of transparent
objects out of the box?
Thanks in advance, Volker
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