[Interest] Qt3D: Handling a mix of transparent and opaque objects

Volker Enderlein volker.enderlein at ifm-chemnitz.de
Tue Jan 29 11:54:52 CET 2019

Hi all,

I have a mix of opaque and transparent objects in a varying SceneGraph 
and sometimes see rendering issues (the order of drawing is wrong, 
typically for Text2dEntities). As I saw from the examples a typical 
approach is to set up a two pass rendering in the FrameGraph and handle 
the drawing order by myself.

Are there any plans for Qt3D to support the handling of transparent 
objects out of the box?

Thanks in advance, Volker


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