[Interest] X11->XQuartz compatability?

Jason H jhihn at gmx.com
Fri Jun 28 17:25:12 CEST 2019


I looked into this, but cannot find out how to "use llmvpipe"? I've been staring at https://www.mesa3d.org/llvmpipe.html and poking around, I don't see instructions on where to get it, or how to build it?
it just kind of assumes the reader already has it?

Many thanks

> Sent: Friday, June 14, 2019 at 10:50 AM
> From: "Konstantin Tokarev" <annulen at yandex.ru>
> To: "Jason H" <jhihn at gmx.com>, "interestqt-project.org" <interest at qt-project.org>
> Subject: Re: [Interest] X11->XQuartz compatability?
>
>
>
> 14.06.2019, 17:45, "Jason H" <jhihn at gmx.com>:
> > I have a application running on an Ubuntu 16.04 Box. I want to get the window on my Mac. I installed XQuartz and Inkscape and xeyes work. But when I launch my Qt app, I get:
> > libGL error: No matching fbConfigs or visuals found
> > libGL error: failed to load driver: swrast
> > Unrecognized OpenGL version
> > Unrecognized OpenGL version
> > QGLXContext: Failed to create dummy context
> > failed to acquire GL context to resolve capabilities, using defaults..
> >
> > And an all-white window.
> >
> > How can I get this to work? It's a QML app.
>
> You can try using llvmpipe + LIBGL_ALWAYS_SOFTWARE=1 on Linux side.
> It worked for me in the past.
>
> --
> Regards,
> Konstantin
>
>



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