[Interest] Hardware accelerated rendering in Qt 5.12.7

Allan Sandfeld Jensen kde at carewolf.com
Sat Apr 4 09:44:34 CEST 2020


No, unfortunately not.

'Allan

On Saturday, 4 April 2020 06:18:57 CEST Ramakanth Kesireddy wrote:
> Is there any attribute that can be set in QWidget which could use hardware
> accelerated graphics or opengl paint device in Qt 5.12.7 without changing
> the custom widgets deriving from QWidget?
> 
> On Tue, 4 Feb, 2020, 13:52 Allan Sandfeld Jensen, <kde at carewolf.com> wrote:
> > On Dienstag, 4. Februar 2020 03:26:12 CET Ramakanth Kesireddy wrote:
> > > Hi,
> > > 
> > > Our existing application is based on c++ widgets(QWidget) using QPainter
> > 
> > on
> > 
> > > Qt 5.13. As i understand Qpainter uses raster engine for graphics
> > > rendering, Is there any means to make use of hardware accelerated
> > > rendering(GPU) other than changing the complete Application code into Qt
> > > quick or QGLWidget?
> > 
> > You can create a QOpenGLWindow or QOpenGLWidget and paint therein.
> > 
> > You can also use QGraphicsView with a QOpenGLWidget as a viewport.
> > 
> > In both cases an accelerated QPainter would then be used.
> > 
> > 'Allan






More information about the Interest mailing list