[Interest] Rendering a cylinder with QDiffuseSpecularMaterial and QPhongMaterial
Megidd Git
megiddgit at gmail.com
Sat Dec 12 07:59:10 CET 2020
Hi!
A cylinder 3D mesh has points only on its two ends:
[image: image.png]
I'm using QDiffuseSpecularMaterial and also QPhongMaterial to render the
cylinder. However, both materials are rendering like this:
[image: image.png]
[image: image.png]
[image: image.png]
The complete question is posted here:
https://stackoverflow.com/q/65211533/3405291
Can anybody give me a hint on what I might be missing?
Thanks!
🙂
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