[Interest] macOS Big Sur ARM Build
lars.knoll at qt.io
Wed Jun 24 15:46:12 CEST 2020
We’ll certainly support Big Sur, but the amount of work we need to do there to make things work 100% is yet unknown as well, especially as Apple has made rather large changes to their look and feel.
Regarding macOS/ARM I don’t see a huge problem for Qt. Short term, Rosetta2 should have us covered, and slightly longer term, we’ll find a way to make Qt work on macOS/ARM.
Our code is mostly cross-platform, and we’ve been going through the PPC->x86->x64 transitions without too much trouble as well. In addition, we do support iOS and multiple other Ones on ARM. Apple also said that they are still supporting carbon and OpenGL on the ARM based Macs. Together I don’t see a reason to expect larger issues in getting Qt to run on macOS/ARM.
But we don’t yet have much more information than you have. We’ll order some dev kits and start looking into this.
> On 24 Jun 2020, at 14:01, coroberti . <coroberti at gmail.com> wrote:
> Kind regards,
> On Wed, Jun 24, 2020 at 2:21 PM Marc Britton <marc at marcbritton.com> wrote:
>> I too would like to know about the Qt Company's reactions/plans for this.
>> On Wed, 24 Jun 2020 at 17:57, Pascal Henze <ph at i-novation.de> wrote:
>>> With the announcement from Apple to move from Intel to ARM what are the impacts for QT ?
>>> Will there be another "Kit" for macOS to build an arm version or is it already possible at the moment?
>>> Does anyone have information about that?
>>> Thank you.
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