[Interest] Qt3D ObjectPicker doesn't work for a dynamically created entity if there isn't already another entity with ObjectPicker
Federico Ferri
federico.ferri.it at gmail.com
Tue Mar 3 18:30:35 CET 2020
I’m dynamically creating a Qt3D entity via C++
if(!rootEntity_) return;
auto cuboidEntity = new Qt3DCore::QEntity(rootEntity_);
auto mat = new Qt3DExtras::QPhongMaterial(cuboidEntity);
mat->setDiffuse(QColor(217, 217, 255));
auto t = new Qt3DCore::QTransform(cuboidEntity);
auto mesh = new Qt3DExtras::QCuboidMesh(cuboidEntity);
auto picker = new Qt3DRender::QObjectPicker(cuboidEntity);
connect(picker, &Qt3DRender::QObjectPicker::clicked, [=] {
qDebug() << "clicked entity" << cuboidEntity;
});
mesh->setXExtent(1);
mesh->setYExtent(1);
mesh->setZExtent(1);
cuboidEntity->addComponent(mat);
cuboidEntity->addComponent(t);
cuboidEntity->addComponent(mesh);
cuboidEntity->addComponent(picker);
the problem is that the object picker doesn’t seem to work.
However, if the scene tree has already a static (declared in QML) entity
with an ObjectPicker in it, then picking works both in the static entity
and in my dynamically created entity.
Is this a bug or am I doing something wrong?
This has been asked also on
https://stackoverflow.com/questions/60509246/objectpicker-doesnt-work-for-a-dynamically-created-entity-if-there-isnt-alread
with
more exhaustive code.
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