[Interest] [Qt3D] Use already available OpenGL buffer for geometry

Nicolás Ulrich nikolaseu at gmail.com
Thu May 21 11:38:31 CEST 2020


Hi,

I was wondering if there's a way to use a buffer I already have in the
GPU memory for my geometry? I want to avoid copying it to the CPU and
then having Qt3D uploading it again (it's for  viewing data being
computed/updated constantly with CUDA).

I have it working with "raw" OpenGL but I miss all the nice things
already available in Qt3D (thanks!!).


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