[Interest] QOpenGLWindow inside QSplitter horizontal layout ?

Matthew Woehlke mwoehlke.floss at gmail.com
Fri May 21 15:13:13 CEST 2021

On 21/05/2021 00.02, Nicholas Yue wrote:
> I am learning about QOpenGLWindow
> I saw examples which utilizes it via
>          QWidget::createWindowContainer()

What examples were those? This seems like a really bad technique.

> I am wondering if there is a way to house it as a widget inside a layout ?

As already noted, use QOpenGLWidget.

I suppose QOpenGLWindow makes sense if you are implementing something 
like an immersive game where you will always, always be rending your 
entire window content as an OpenGL scene. I can't think of any other 
reason why you'd want to use QOpenGLWindow.

If you are trying to use OpenGL in a portion of a window that is 
otherwise using widgets (or even just multiple OpenGL views), you almost 
surely should be using QOpenGLWidget instead.


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