[Interest] Qt: Quick: Failed to create OpenGL context

Alexander Dyagilev alervdvcw at gmail.com
Tue Oct 4 11:13:04 CEST 2022


Hello,

I was thinking about it, but it seems there is a better solution:

auto isOK = QOpenGLContext().create();

Btw, did not test on users yet... xD

ANGLE - I was getting weird bugs on it. E.g. |clip| property sometimes 
just did not work which was ruining the entire UI in my app... I tried 
both d3d9 and d3d11...

Today I've tried it again - works fine. On the same system. It seems 
that it stops working properly when there are a lot of images loaded in 
app...


On 9/20/2022 3:29 AM, Thiago Macieira wrote:
>
>> The only way I can see now is to check if the previous start of my app
>> was successful. If not - use desktop mode instead. But this will require
>> user to try to start our app again. He can just uninstall it immediately
>> instead...
> You could supply a helper application that you can launch and get the errors
> from, if you can determine what operations are causing them.
>
> You mentioned three options ("desktop", "angle" and "software"), but only of
> two tests. I thought ANGLE had the best support, because it avoided the buggy
> OpenGL drivers and instead used the translation layer to get to DirectX.
>
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