[Interest] Outstanding memory usage by AnimatedSprites on iOS?
Nuno Santos
nuno.santos at imaginando.pt
Wed Nov 6 13:22:18 CET 2024
Hi,
I have created the following bug report with an example that illustrates the problem:
https://bugreports.qt.io/browse/QTBUG-130918
Regards,
Nuno
> On 5 Nov 2024, at 13:04, Nuno Santos <nuno.santos at imaginando.pt> wrote:
>
> Hi,
>
> I’m facing memory management issue on iOS.
>
> I have a UI that relies on AnimatedSprited.
>
> I have several sprites. The bigger one has 101 frames, and each frame is only 126x126 pixels. However the sprite file is 1.6 MB. There are others.
>
> In the UI I have several knobs and UI elements using sprites.
>
> When I load this UI, the memory goes up by 750 MB. However in desktop (Mac or Windows) the increase in memory is barely noticed (only 50 MB).
>
> Is there any special reason for this to be so different in iOS?
>
> An application on iOS cannot take more than 2Gb (this value can be smaller in weaker devices), otherwise the operating system will shutdown the application.
>
> What can I do in order to reduce this impact?
>
> Has anyone faced this problem before?
>
> Thanks in advance!
>
> Regards,
>
> Nuno
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