[Interest] Rendering glitches in Android
bens7372 at gmail.com
bens7372 at gmail.com
Tue Mar 25 11:29:05 CET 2025
Hi all,
I'm attempting to integrate Skia (used in Chromium), as a QQuickItem,
using OpenGL frame buffer objects. My application starts correctly and
renders fine when resizing the main QQuickView, however, on Android, my
FBO's appear either black or stuck, flickering between frames. The text
appears to be rendered by the Quick scene graph fine.
Here's my GitHub repository; the renderer is implemented in the
SkiaQuickItem class: https://github.com/ben-cottrell-nz/PhysicsSandbox
Am I mismanaging OpenGL context's or FBO's? Are there steps I should
use, that the Quick scene graph applies to Android with OpenGL(ES)?
Cheers,
Ben
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