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<div style="direction: ltr;font-family: Tahoma;color: #000000;font-size: 10pt;">Jesus,<br>
<br>
Thanks for your reply.  I've followed your suggestion and created an issue.  Anyone monitoring this thread should be able to vote for it here:<br>
<br>
<a href="https://bugreports.qt.io/browse/QTBUG-67896" target="_blank">https://bugreports.qt.io/browse/QTBUG-67896</a><br>
<br>
Thank you,<br>
Glen<br>
<br>
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<div id="divRpF813955" style="direction: ltr;"><font size="2" face="Tahoma" color="#000000"><b>From:</b> Jesus Fernandez [jesus.fernandez@qt.io]<br>
<b>Sent:</b> Monday, April 23, 2018 4:55 AM<br>
<b>To:</b> Glen Mabey; interest@qt-project.org<br>
<b>Subject:</b> Re: WebGL platform and audio<br>
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<p style="margin-top:0; margin-bottom:0">Hi Glen,</p>
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<p style="margin-top:0; margin-bottom:0">There is no plan ATM to support audio. You could add a suggestion to the Qt bug tracker to request it.</p>
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<p>Best regards,</p>
<p>Jesús<br>
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<div id="divRplyFwdMsg" dir="ltr"><font style="font-size:11pt" face="Calibri, sans-serif" color="#000000"><b>From:</b> Interest <interest-bounces+jesus.fernandez=qt.io@qt-project.org> on behalf of Glen Mabey <gmabey@swri.org><br>
<b>Sent:</b> Friday, April 13, 2018 22:33<br>
<b>To:</b> interest@qt-project.org<br>
<b>Subject:</b> [Interest] WebGL platform and audio</font>
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<div class="PlainText">Hello,<br>
<br>
I'm using 5.10.1 for a very simple QML application that also instantiates a QAudioOutput instance and sends data to it.<br>
<br>
Not too surprisingly, the audio comes out on the machine running the executable and not the one running the webbrowser. 
<br>
<br>
I see that there is some concept of basic audio playback in WebGL, but don't know anything more than that: 
<a href="https://urldefense.proofpoint.com/v2/url?u=https-3A__docs.unity3d.com_Manual_webgl-2Daudio.html&d=DwMFAw&c=l_IU86Q8JTGnHn9K9kRmRlrLmhfeE6S9tCyr6T8mzvM&r=Ti6ABhob5uGpZXkFR2q-AQ&m=d6NDxw0sW9KmyQmqsyTVRHEmLE5pZoJHdyIN6nr9TqM&s=URA5Sw3WGvMvGC0pnRnXXAJ9FRGPLDp8yL8myvhuCpo&e=" id="LPlnk705035" target="_blank">
https://docs.unity3d.com/Manual/webgl-audio.html</a><br>
<br>
Is that the expected behavior for the Qt webgl platform?  Any prospect of that changing soon?<br>
<br>
Thank you --<br>
Glen<br>
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