[PySide] re-implementing setDown() for custom button
Frank Rueter | OHUfx
frank at ohufx.com
Thu May 3 22:32:28 CEST 2012
Hi Srini,
>>(I would prefer to do have dragMoveEvent)
I'm not quite sure what you mean. Can you elaborate?
I did what you suggested but can't see any change (maybe because I'm on
osx?).
Cheers,
frank
On 3/05/12 9:49 PM, Srini Kommoori wrote:
> Thats great.
>
> One thing I observed is: for your custom button, if you want a
> nice/native copy icon to appear - set following in your
> dragEnterEvent(I would prefer to do have dragMoveEvent)
>
> event.setDropAction(QtCore.Qt.CopyAction)
> event.accept()
>
> -Srini
>
> On Thu, May 3, 2012 at 1:51 AM, Frank Rueter | OHUfx <frank at ohufx.com
> <mailto:frank at ohufx.com>> wrote:
>
> DOH. Minutes after posting this I realised that the little plus on
> the cursor only shows up on a "droppable" area, which my custom
> button is not (and the default one is I guess).
> In other words I just solved all the problem myself by trying to
> strip it all down for a test to post.
> Sorry, will try and be a bit more accountable next time.
>
>
>
>
> On 3/05/12 8:37 PM, Frank Rueter | OHUfx wrote:
>> Here is some example code that I ripped out of my main code:
>> http://pastebin.com/jXZXXebW
>>
>> It compares a sub classed QPushButton with one I painted from
>> scratch.
>>
>> I was actually able to solve some of the problems in the process
>> (and for some reason the QObject.sender() works as well now) ,
>> but the one thing that still doesn't work with the new button is
>> when I try to set a drag action like this:
>> drag.start( Qt.CopyAction )
>>
>> The drag action for the "new button" is in line 192 which doesn't
>> seem to have any effect when dragging the button, while the one
>> for the "old button" in line 27 works as expected and turns the
>> mouse cursor into a little plus sign when dragging.
>>
>> What am I missing?
>>
>>
>> Cheers,
>> frank
>>
>>
>> On 3/05/12 7:11 PM, Frank Rueter | OHUfx wrote:
>>> Indeed, my apologies.
>>> Will strip out the relevant parts and post an example soon.
>>>
>>> On 3/05/12 7:06 PM, Srini Kommoori wrote:
>>>> Code snippet would help in understanding what you are asking.
>>>>
>>>> For most of my cases this works great:
>>>> pushButton.clicked.connect(findFile)
>>>>
>>>> If you are trying to implement your own style
>>>> button, QPushButton also takes icon.
>>>>
>>>>
>>>> On Wed, May 2, 2012 at 11:23 PM, Frank Rueter | OHUfx
>>>> <frank at ohufx.com <mailto:frank at ohufx.com>> wrote:
>>>>
>>>> Any takers?
>>>> I'm kinda stuck with this one unfortunately.
>>>>
>>>>
>>>> On 2/05/12 6:35 PM, Frank Rueter | OHUfx wrote:
>>>> > sorry for the monolog, but I just realised I will also
>>>> have to make my
>>>> > custom button play along when it's parent's self.sender()
>>>> function is
>>>> > called as well.
>>>> > The QSignalSender doesn't quite seem to be the right
>>>> thing to use as it
>>>> > is implemented in the parent's constructor, however I
>>>> would like to
>>>> > implement this in the button's class if possible to make
>>>> it self contained.
>>>> >
>>>> > How would I go about that?
>>>> >
>>>> > Cheers,
>>>> > frank
>>>> >
>>>> > On 2/05/12 5:44 PM, Frank Rueter | OHUfx wrote:
>>>> >> Hi,
>>>> >>
>>>> >> to follow up my previous mail, I also just noticed that
>>>> I have to
>>>> >> re-implement the QAbstractButton's setDown() function to
>>>> make sure my
>>>> >> custom button doesn't stay down after a drag&drop action.
>>>> >>
>>>> >> With a QPushButton I simply called self.setDown( False )
>>>> from inside the
>>>> >> mouseMoveEvent, so now I'm trying to understand how to
>>>> recreate this
>>>> >> behaviour when using a custom paintEvent().
>>>> >>
>>>> >> Any tips would be greatly appreciated.
>>>> >>
>>>> >> Cheers,
>>>> >> frank
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